After Halo Infinite, I switched to Borderlands 4, which turned out to be one of the best projects I've ever worked on

I was in charge of designing the Open World content, such as Auger Mines, Order Bunkers and Side Missions

Timid Kyle's Neglected Opening

Embossed Fault

Trinket Crevass

The Crawlcroft

Craven’s Hook

A Call For Help