After Halo Infinite, I switched to Borderlands 4, which turned out to be one of the best projects I've ever worked on
I was in charge of designing the Open World content, such as Auger Mines, Order Bunkers and Side Missions
Timid Kyle's Neglected Opening
Embossed Fault
Trinket Crevass
The Crawlcroft
Craven’s Hook
A Call For Help